Next round open with ult, odin, neos, break materia (including command 1 now that sleep wore off because wildslash breaks single target well.) wait til job change is ready. neo spam, odin, aerith, neo, omega, neo, taps, neos. aerith, rag, rag, primal, rag, rag, rag, rag, rag. Job change to thief, use command 2 to soften the bosses up without using actions by using damage materia. Round ends, odin to refill, break the sicarius bosses. now start using break materia bottom row. ult one to refill gauge, 2 neos, odin to refill, more neos.
both are slept and stun/slow at 3 ticks each still. with 1 action left sleep both sicarius using top command line then drive wind to end round. Spam neo to get yellow gauge, odin to refill bar, aerith to shift prismatic and extend boons again + quicken, omega weapon to quicken.
Next wave is sicarius, use powie for slowga, titan primal to get yellow and refill orbs, aerith to shift bar and extend boons+1, job change to ninja.
kill with ragnarok but use titan to keep bar full as you finish this wave (you have full prosmatic bar before first attack used). Everything is broken and 5 break actions left. target one of the back row big creatures, ult immediately, tap til you have 1 action left, hit your command line 1 for buffs, spam command 3 until everything is broken. Rotation is you go into a node with soldiers who silence you. Materia Command row 1: faith+wildslash+light element snipe, berserk, sleepĬommand 2: powerful blow+dark+magic up damage focus, earth, strafecastĬommand 3: area+ice/fire+speed up break focus+wideslash+wind subjob ninja (neoexdeath, odin primal boon, aerith, omega weapon).
So now that this is done for people who need materia help (using lightning skin thief (ragnarok, aerith, titan ffxiv primal boon, legendary powie yowie slowga). prob didnt need it bc had high score of 770m on mule account but wanted to be safe. Whew! I pushed for 97 and got it with 6 min left. Some go for high rank, i go for two accounts top500 :) My x12 spot became a x8 by the time I'm fully prepared to autobattle it.Ursprünglich geschrieben von essen:Geez. In other word, the 'best spots to farm' are a constantly moving goalpost.
So this means the best return is in that short period you Augment a card to 4*, get more Skillseed returns per map, but before the card levels over a threshold that reduces the multiplier. On the other, more than a few prime farming spots require your player level to be a tad under a certain value or your multiplier just drops from 2.5 to 2 to 1.5 (God forbid you're farming anywhere with a x1 multiplier). On one hand, you want to 4* your cards so that the Seedskills they provide increases, by a hefty margin. The seedskill multiplier is based on difficulty (how many out of 5 bombs each area shows when selecting) which is in turn based on your player level, which is in turn based on your card levels. (incomplete Fire augments or lack of farmable / aside - those are a temporary thing till later chapters hit) All the power progression systems are hilariously convoluted but they're so weird in a way compared to the average gacha game that it's a breath of fresh air. Okay, I've sunk enough time into this to form my opinion of the systems in the game.